Hai. I'm here to say that I really like this game, but kinda miss the nod to "Scary stories to tell in the dark". I didn't got it the first time and in current version the nod has been removed. Why? Copyright reasons or something else?
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I loved it! Overall the world was a place i wanted to go back to, and i specially liked the Abigale world/music/everything-
I like how it's very linear and it presents itself as that very early (so that one wouldn't get confused by exploring other areas when stuck) only think i would've liked is more ways to interact with the world and characters, basically more dialog when you interact with someone, not just the previous text- more ways to get to know this beautiful game!!
Also, are you continuing the webcomic?
Then, will there be a second part? that was a really great game but, I think the ending leaves many doubts, and if someone read the comic there is still more to explain
I think the game deserves a revisit which is something I plan to do. There is a lot of loose ends that I think could be tied up with an update, but I would rather get a whole team together to make a much larger sequel or remake (preferably something the unreal engine or unity). There were so many things I wanted to add but simply couldn't since I was the only one actively working on the project. Originally there was supposed to be 13 floors to the elevator but I quickly realized how much of a task that would be for 1 person. there will be more of Welcome home, this isn't the end I can promise you that.
But if you are really eager to get some sort of story/ending explanation I think I can indulge in that, so SPOILERS AHEAD
Welcome home is about a man named Colin Heights who is in a coma having a vivid dream. He is a paranoid schizophrenic with multiple personalities all of which are quite literally becoming sentient from this powerful dream. One of them named DOG is manipulating his anxieties and fears to keep him asleep. DOG knows it will die along with everyone else in the dream if Colin wakes up. Colin is slowly becoming aware this is happening, wondering around several memories, some of which have been manufactured. He eventually finds a memory that makes him realize who he is and wakes up before he is trapped there forever
Now the ending.
I completely understand why the ending feels confusing and disappointing as its very abrupt and not expected. The intent was to feel like you woke up from a dream. Often when waking from an intense dream it can feel like you got pulled out right in the middle of a story. This was an artistic choice and I think I could have explained this better. Like I said, this is something I'm going to revisit with a team and a lot more resources In the near future.
Is this game scary?? And how do i play it???
i beat the game it was amazing!
man i wish i new where the next part of the brain is
I cant get passed the "It needs a fuse" part i cant find it it wont let me do anything except pick up the shovel
left click to swing the shovel and give that door a good thwackin
There was enough meat in this game to sate me for a good week or two. I loved it. Keep the flesh coming, man.
I don't normally write reviews, but I absolutely loved this game and can't wait to see what becomes of it further down the road! The mechanics are interesting and the powers remind me of Yume Nikki. This game is a perfect mix of comedy and horror, and I love the references to other horror series like Scary Stories and NightMind. And was that also a "Spirited Away" area I saw? <3
Gotta love ya boi Nick Nocturne.
Im not sure why, but this game really speaks to me in an odd way the other games ive playes havent. The idea of this game and the mechanics of it are amazing! I really see this game in the future being really amazing, if it is as great as it is now. I really liked the mechanics of the eye, making things that you couldnt see with the naked eye possable. I also liked the npcs and how unique the characters are.
Demo was awesome, has a lot going for it.
For others looking at this comment:
[SPOILERS AHEAD DON'T READ FURTHER IF YOU HAVEN'T PLAYED]
Things I liked:
The eye. I really like the idea of having an item that changes your perception of the world at any time. I started using it in every area to see if I could find something hidden. I think you should really build off this in the other areas.
Really liked the music, especially in the 2nd dream section where you find the computer password. Beautiful stuff, and contrasts some of the more horrific settings.
The art style is creepy, jagged, and pixelated enough to leave a lot to the imagination. Pretty cool.
Things I didn't like:
THAT FUCKING JUMPSCARE LOUD NOISE IN THE DREAM HOW DARE YOU
I really like the dodge rolling and would be interested to see more complex enemies to fight where dodging would be more necessary. Though then again, I'm totally okay with the focus not being on combat at all in this game, seems like the creepy dialogue and settings are the real strong point of the demo.
Spell/grammar check! A few typos in the dialogue are noticeable, pulls you out of the experience (which can be pretty immersive at times)
Other than that, keep it up!
Finished the demo, and I loved it. The story, though bare bones, is entertaining, the style is dark and grungy, and the gameplay is fun. I'm waiting for the full game to come out if it does.
Got to the end of the demo and I'm loving it this far!
I'd just like to say that I think the mechanics are really unique, and I think it adds a lot to the game - in particular, switching between the different "modes" with the number keys. It's very interesting and I'd love to see how it gets used in further updates and areas of the game! [EDIT] I totally didn't know the Soundtrack was already available for purchase. I'm definitely buying it right away!
I think if I had any area of complaint, it would be that maybe there are a few too many dead-end paths, or too much empty space? Of course, you could be waiting to fill up these spaces with secrets and such, but for now it's just a little tedious to someone like me, who likes to thoroughly explore the world. The best example I can think of is in the snowy dream forest where the VHS tape is found, there are one or two "looping" paths that don't really lead to anything significant - they just go around some trees and back to the main area. It's not a significant issue, but I thought it would be worth mentioning.
Overall I had a great experience with this demo, and I'm stoked to see more! I'll definitely be recommending it to my friends
Oh, and one more suggestion - I think it would be useful to have the names of inventory items pop up when the player mouses over them. Maybe, if clicked on, the player character could even examine the item and say something about it? More for flavor or potential puzzle hints than anything significant. Just an idea!
Everything's amazing, I kind of agree with what everyone has said below me (the improvements and good reviews) the only thing I can suggest is having the black gas creatures to be interactive, sure they live by themselves in a pocket dimension, but I'm sure they have alot of stories to tell, some funny, or some lore related.
Hi, I really enjoyed the demo! It has an aura of interesting story oozing without even being finished (haven't read the comic). I think that the only problems would be areas with useless space that are kind of annoying i.e. the place to pick up the computer password (just a long hallway to nothing), the expansive amount of area in the snow dream that is just unused, the well doing nothing (unless I missed an easter egg), and I also believe maybe a little creepy easter egg would be cool in the null dream area because it's just bland and leaves an impression of maybe some weird shit, but is actually nothing. Expanding on this, I think adding something useful to the null door would be good as well (it doesn't really serve a purpose). I also think the combat could be a little quicker paced. The enemies move very slow, and while it shouldn't be Dark Souls it is a bit retarded in mechanics (not a diss, the mechanical term). I encountered an annoying part of facing the double ghosts as well. When you defeat them and they are splitting they can attack you if they split in your direction. Personally I think this is something that ruins the combat of fighting multiple of those in one space.
Overall the story is fascinating, the vibe is intriguing, and the music is fun, but I feel the interface and combat could use a few touch ups, and the area usage could use some work. as @Michael_Laco said as well the hovering aspect in the item menu could be fun as well. Thanks!
A few things: there's a weird glitch where it says full screen is on when it's not, and vice versa. Second it would be nice to scroll through weapons with the wheel and not just the number pad, third I would personally like to see the inventory have more interaction (i.e. see what the names of things are when you hover over them and other things like mini item descriptions or whatnot).
With that being said, this is a really good game, your pacing is fantastic. Not a whole bunch of weird stuff is thrown in your face at once, it's all done so masterfully. You've avoided the pitfall of jumpscares, and you've made something that is genuinely frightening, great job, not even many full fledged developers nail horror this well.
I can't wait to see the final product and I would seriously pay $10 for the game if this is the level of quality just from a demo. Keep it up man.
I'll be honest, I haven't actually finished the demo yet (I can't find the door I have to unlock with the key from Haskel's room or whatever his name is), but thus far this seems like a really solid foundation. I'm intrigued by the potential for the story and combat, although the enemies so far have been way too easy. I also wish that the main character moved a bit faster. Maybe add a sprint button that consumes stamina over time? I can't think of any complaints beyond that, and I'm very excited for the final product. Don't give up!
[POST-COMPLETION EDIT] Alright, having finally finished the demo, I can give some more definitive critiques. I still don't have much negative to say that I haven't said already; the player character walks frustratingly slowly, and combat is kinda boring. That's pretty much all the bad stuff I can think of. I'd say my favorite parts of the demo were the forest town of shadow people and the Loser Room. Those two areas have some high-tier atmosphere, but in totally separate ways, demonstrating the flexibility of the developer in this regard. I'm also excited to see the story unfold; the little that was revealed in the demo got me really engaged. Like I said before, keep up the good work and don't give up.
Wow, I really enjoyed this demo! The layers of eerie atmosphere are set up very effectively, and really had me hooked to dig deeper. The changing visual styles and uneasy dreamlike music gave me surreal Yume Nikki vibes (in a very good way, lol).
William, thanks for the time and effort and love you put into this project! I'm really excited to see more content!
P.S. Scary Stories To Tell in the Dark - nice. :)
I really like the aesthetics of this game. I want to play more :)
I loved the game. Really easy to control and the story already sounds amazing. Really excited for it to be finished. Is the full game going to cost money?
Loving the style and want moar music like what I heard in the trailer :P - Have a 2-part series coming all out for the demo - Hope everyone enjoys.
I LOVE IT! im not finished, but i already love it. Sound design is great, graphics are great. My only suggestion, is possibly consider making C dodge, as its easier to hit during combat. Other then that, as far as core game, no complaints. im excited to complete this.