A downloadable game for Windows

This is a game about fixing an elevator.

Based off my web comic ---> https://tapas.io/series/WELCOMEHOME

WELCOME HOME is a passion project created by me with the help of two other amazing people (credited below) 

I sincerely hope you guys enjoy playing it as much as I enjoyed making it, also PLEASE send feedback, id like to make this something special and could use any and all feed back to make the game better

William Burke (artist, animator, writer, programmer) https://twitter.com/QwertEffects

https://www.instagram.com/will___burke/

Josh Cominelli (sound and music designer) https://soundcloud.com/josh-cominelli

Greer Viau (programmer) https://github.com/greerviau

Download

Download
WELCOME HOME.zip 150 MB

Development log

Comments

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(2 edits)

Got to the end of the demo and I'm loving it this far!

I'd just like to say that I think the mechanics are really unique, and I think it adds a lot to the game - in particular, switching between the different "modes" with the number keys. It's very interesting and I'd love to see how it gets used in further updates and areas of the game! [EDIT] I totally didn't know the Soundtrack was already available for purchase. I'm definitely buying it right away!

I think if I had any area of complaint, it would be that maybe there are a few too many dead-end paths, or too much empty space? Of course, you could be waiting to fill up these spaces with secrets and such, but for now it's just a little tedious to someone like me, who likes to thoroughly explore the world. The best example I can think of is in the snowy dream forest where the VHS tape is found, there are one or two "looping" paths that don't really lead to anything significant - they just go around some trees and back to the main area. It's not a significant issue, but I thought it would be worth mentioning.

Overall I had a great experience with this demo, and I'm stoked to see more! I'll definitely be recommending it to my friends

Oh, and one more suggestion - I think it would be useful to have the names of inventory items pop up when the player mouses over them. Maybe, if clicked on, the player character could even examine the item and say something about it? More for flavor or potential puzzle hints than anything significant. Just an idea!

Everything's amazing, I kind of agree with what everyone has said below me (the improvements and good reviews) the only thing I can suggest is having the black gas creatures to be interactive, sure they live by themselves in a pocket dimension, but I'm sure they have alot of stories to tell, some funny, or some lore related.

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Hi, I really enjoyed the demo! It has an aura of interesting story oozing without even being finished (haven't read the comic). I think that the only problems would be areas with useless space that are kind of annoying i.e. the place to pick up the computer password (just a long hallway to nothing), the expansive amount of area in the snow dream that is just unused, the well doing nothing (unless I missed an easter egg), and I also believe maybe a little creepy easter egg would be cool in the null dream area because it's just bland and leaves an impression of maybe some weird shit, but is actually nothing. Expanding on this, I think adding something useful to the null door would be good as well (it doesn't really serve a purpose). I also think the combat could be a little quicker paced. The enemies move very slow, and while it shouldn't be Dark Souls it is a bit retarded in mechanics (not a diss, the mechanical term). I encountered an annoying part of facing the double ghosts as well. When you defeat them and they are splitting they can attack you if they split in your direction. Personally I think this is something that ruins the combat of fighting multiple of those in one space.

Overall the story is fascinating, the vibe is intriguing, and the music is fun, but I feel the interface and combat could use a few touch ups, and the area usage could use some work. as @Michael_Laco said as well the hovering aspect in the item menu could be fun as well. Thanks!

A few things: there's a weird glitch where it says full screen is on when it's not, and vice versa. Second it would be nice to scroll through weapons with the wheel and not just the number pad, third I would personally like to see the inventory have more interaction (i.e. see what the names of things are when you hover over them and other things like mini item descriptions or whatnot). 

With that being said, this is a really good game, your pacing is fantastic. Not a whole bunch of weird stuff is thrown in your face at once, it's all done so masterfully. You've avoided the pitfall of jumpscares, and you've made something that is genuinely frightening, great job, not even many full fledged developers nail horror this well. 

I can't wait to see the final product and I would seriously pay $10 for the game if this is the level of quality just from a demo. Keep it up man.

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I'll be honest, I haven't actually finished the demo yet (I can't find the door I have to unlock with the key from Haskel's room or whatever his name is), but thus far this seems like a really solid foundation. I'm intrigued by the potential for the story and combat, although the enemies so far have been way too easy. I also wish that the main character moved a bit faster. Maybe add a sprint button that consumes stamina over time? I can't think of any complaints beyond that, and I'm very excited for the final product. Don't give up!

[POST-COMPLETION EDIT] Alright, having finally finished the demo, I can give some more definitive critiques. I still don't have much negative to say that I haven't said already; the player character walks frustratingly slowly, and combat is kinda boring. That's pretty much all the bad stuff I can think of. I'd say my favorite parts of the demo were the forest town of shadow people and the Loser Room. Those two areas have some high-tier atmosphere, but in totally separate ways, demonstrating the flexibility of the developer in this regard. I'm also excited to see the story unfold; the little that was revealed in the demo got me really engaged. Like I said before, keep up the good work and don't give up.

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Wow, I really enjoyed this demo!  The layers of eerie atmosphere are set up very effectively, and really had me hooked to dig deeper.  The changing visual styles and uneasy dreamlike music gave me surreal Yume Nikki vibes (in a very good way, lol).

William, thanks for the time and effort and love you put into this project!  I'm really excited to see more content!

P.S. Scary Stories To Tell in the Dark - nice.  :)

I really like the aesthetics of this game. I want to play more :)

I loved the game. Really easy to control and the story already sounds amazing. Really excited for it to be finished. Is the full game going to cost money?

(+1)

Loving the style and want moar music like what I heard in the trailer :P - Have a 2-part series coming all out for the demo - Hope everyone enjoys.

(+1)

I LOVE IT! im not finished, but i already love it. Sound design is great, graphics are great. My only suggestion, is possibly consider making C dodge, as its easier to hit during combat. Other then that, as far as core game, no complaints. im excited to complete this.